Game Code Update – REV7 Road Show

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DIP-SWITCH SETTINGS AND JUMPERS:

EPROM Jumper Settings for U6 W1 W2
1MEG,2MEG,4MEG EPROM IN OUT

Red & Ted’s Road Show
Revision 7.0
1 November 2020

 

Game software

U6:
Road Show U6 game ROM rev 7.0.rom
SHA1: ABE152F39FC796F641554F2F3F65543C86BC6B2A

 

Credits

Changes designed and implemented by Soren Worre.

Based on the revision L-6 software released in 1994 by Williams Electronics Games Inc.

The author would like to thank the designers of this pinball machine.

Special thanks to Jesper Graver.

 

Summary

The city modes sequence is no longer restricted to an east to west route. The order may now criss-cross the map. Next city advanced by the pop bumpers and the coloured targets. With special rules for The trading post (Albuquerque), which is city no. 8. And The west coast (Seattle, San Francisco and Los Angeles), which are the wizard modes made available after a certain number of cities have been played.

 

Improvements

Easier for players to experience the various modes of the game.
Greater variety from game to game.
Strategic choices for playing preferred modes.
Bug fix.

 

Detailed changes description

Reference to the L-6 revision.

New feature adjustment A.2 27 “Route of cities”.
– “East west”: Same as rev. L-6. City modes are progressing from east to west.
– “Any route”: City modes are playable in a semi-random route. Criss-crossing the map.

Default: “East west”.

New feature adjustment A.2 28 “West coast city at”.
Options “10” – “16”: The city modes progression, at which, the west coast final modes become available. Applicable to the Any route mode only.

Default: “10”.

Any route configuraition detailed description.

The route:
W New York
O Miami
Y Atlanta

W Ohio
O New Orleans
Y Nashville

W Chicago
O Dallas
Y Kansas City

W Minnesota
Y Denver

W Butte
Y Salt Lake City
O Las Vegas

The trading post:
O Albuquerque

The west coast:
W Seattle
Y San Francisco
O Los Angeles

The route:
Game starts with New York lit.
On a mode finish, the next unplayed city on The route is lit.
A pop bumper hit will move a lit city to the next unplayed one on The route.
A stand-up target hit will move a lit city to the next unplayed one in its colour, if any, on The route.
The “next unplayed” is cycling back to the top.

The trading post:
Albuquerque is always city no. 8.
After Albuquerque, The route is re-entered at Denver.
If Denver is already played, lit city moves on to the next unplayed one.

The west coast:
At the adj. A.2 28 selected city number (10-16, default at 10) The west coast begins.
The city of The west coast, which is of same colour of the one just completed, is lit.

When adj. A.2 28 is set to a value between “10” and “15”:
The west coast stage is running as in rev. L-6.
A pop bumper hit will move a lit city to the next one on The west coast.
A stand-up target hit will move a lit city to the one of its colour on The west coast.
One west coast city may be played (with option to start the Super payday wizard mode).
After this, the map resets and New York is the city lit.

When adj. A.2 28 is set to “16”:
Special marathon option, where all three west coast cities may be played in succession.
A pop bumper hit will move a lit city to the next unplayed one on The west coast.
A stand-up target hit will move a lit city to the one of its colour on The west coast, if unplayed.
This stage is active until a) all west coast cities are played or b) Super payday is played.
After this, the map resets and New York is the city lit.

The map runs a new light show celebration, when 17 cities are completed.
With the 18th and final city pending play for a completion of the entire map.

The stand-up targets refered to are the orange, yellow and white ones only.

A bug where the Payday bonus could be given for an unplayed city (with 0 points), fixed.

The city of Houlton appears as an easter egg during Super payday. Does not affect points awarded.

A bug where the Los Angeles mode could fail to end on time expiration, fixed.

The lamp matrix procedure is upgraded to better prevent “ghosting” when LED lamps are used.

Adjustment A.1 21 “Language” is limited to “English”.

Adjustment A.1 28 “Min. vol override” defaults to “Yes”.

 

Note

When adj. A.2 27 “Route of cities” is set to “East west”, the adj. A.2 28 “West coast city at” is irrelevant.

When adj. A.2 27 “Route of cities” is set to “Any route”, the adj. A.2 16 “Longer path” is irrelevant.

 

Sound board software

To be installed with sound board software rev. L-1.

U2 SHA1: 34CE236CC874B820DB2D2268CC77815ED7CA061B
U3 SHA1: FA975A6A93FCAEFDDCBD1C0B97C49BD9F9608AD4
U4 SHA1: B850BC8E17D8940F93C1E7B6A0AB786B092694B3
U5 SHA1: 817BBD7FC0781D84AF6C40CB477ADF83CEF07AB2
U6 SHA1: 96D664CA73AC896E918D7011C1CDA3E55E3731B7
U7 SHA1: 2A788E4AC573BF1D128E5BEF9357E62C805014B9
U8 SHA1: 9BE9F271D81D15A4EB123F1377B0C077EEF97774

 

Legal

Copyright 1996, 2020 Williams Electronics Games Inc. & Planetary Pinball Supply Inc. All Rights Reserved.

The software is provided as-is, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software.

In stock

SKU: ES-RS-REV7 Categories: ,

Description

DIP-SWITCH SETTINGS AND JUMPERS:

EPROM Jumper Settings for U6 W1 W2
1MEG,2MEG,4MEG EPROM IN OUT

Red & Ted’s Road Show
Revision 7.0
1 November 2020

 

Game software

U6:
Road Show U6 game ROM rev 7.0.rom
SHA1: ABE152F39FC796F641554F2F3F65543C86BC6B2A

 

Credits

Changes designed and implemented by Soren Worre.

Based on the revision L-6 software released in 1994 by Williams Electronics Games Inc.

The author would like to thank the designers of this pinball machine.

Special thanks to Jesper Graver.

 

Summary

The city modes sequence is no longer restricted to an east to west route. The order may now criss-cross the map. Next city advanced by the pop bumpers and the coloured targets. With special rules for The trading post (Albuquerque), which is city no. 8. And The west coast (Seattle, San Francisco and Los Angeles), which are the wizard modes made available after a certain number of cities have been played.

 

Improvements

Easier for players to experience the various modes of the game.
Greater variety from game to game.
Strategic choices for playing preferred modes.
Bug fix.

 

Detailed changes description

Reference to the L-6 revision.

New feature adjustment A.2 27 “Route of cities”.
– “East west”: Same as rev. L-6. City modes are progressing from east to west.
– “Any route”: City modes are playable in a semi-random route. Criss-crossing the map.

Default: “East west”.

New feature adjustment A.2 28 “West coast city at”.
Options “10” – “16”: The city modes progression, at which, the west coast final modes become available. Applicable to the Any route mode only.

Default: “10”.

Any route configuraition detailed description.

The route:
W New York
O Miami
Y Atlanta

W Ohio
O New Orleans
Y Nashville

W Chicago
O Dallas
Y Kansas City

W Minnesota
Y Denver

W Butte
Y Salt Lake City
O Las Vegas

The trading post:
O Albuquerque

The west coast:
W Seattle
Y San Francisco
O Los Angeles

The route:
Game starts with New York lit.
On a mode finish, the next unplayed city on The route is lit.
A pop bumper hit will move a lit city to the next unplayed one on The route.
A stand-up target hit will move a lit city to the next unplayed one in its colour, if any, on The route.
The “next unplayed” is cycling back to the top.

The trading post:
Albuquerque is always city no. 8.
After Albuquerque, The route is re-entered at Denver.
If Denver is already played, lit city moves on to the next unplayed one.

The west coast:
At the adj. A.2 28 selected city number (10-16, default at 10) The west coast begins.
The city of The west coast, which is of same colour of the one just completed, is lit.

When adj. A.2 28 is set to a value between “10” and “15”:
The west coast stage is running as in rev. L-6.
A pop bumper hit will move a lit city to the next one on The west coast.
A stand-up target hit will move a lit city to the one of its colour on The west coast.
One west coast city may be played (with option to start the Super payday wizard mode).
After this, the map resets and New York is the city lit.

When adj. A.2 28 is set to “16”:
Special marathon option, where all three west coast cities may be played in succession.
A pop bumper hit will move a lit city to the next unplayed one on The west coast.
A stand-up target hit will move a lit city to the one of its colour on The west coast, if unplayed.
This stage is active until a) all west coast cities are played or b) Super payday is played.
After this, the map resets and New York is the city lit.

The map runs a new light show celebration, when 17 cities are completed.
With the 18th and final city pending play for a completion of the entire map.

The stand-up targets refered to are the orange, yellow and white ones only.

A bug where the Payday bonus could be given for an unplayed city (with 0 points), fixed.

The city of Houlton appears as an easter egg during Super payday. Does not affect points awarded.

A bug where the Los Angeles mode could fail to end on time expiration, fixed.

The lamp matrix procedure is upgraded to better prevent “ghosting” when LED lamps are used.

Adjustment A.1 21 “Language” is limited to “English”.

Adjustment A.1 28 “Min. vol override” defaults to “Yes”.

 

Note

When adj. A.2 27 “Route of cities” is set to “East west”, the adj. A.2 28 “West coast city at” is irrelevant.

When adj. A.2 27 “Route of cities” is set to “Any route”, the adj. A.2 16 “Longer path” is irrelevant.

 

Sound board software

To be installed with sound board software rev. L-1.

U2 SHA1: 34CE236CC874B820DB2D2268CC77815ED7CA061B
U3 SHA1: FA975A6A93FCAEFDDCBD1C0B97C49BD9F9608AD4
U4 SHA1: B850BC8E17D8940F93C1E7B6A0AB786B092694B3
U5 SHA1: 817BBD7FC0781D84AF6C40CB477ADF83CEF07AB2
U6 SHA1: 96D664CA73AC896E918D7011C1CDA3E55E3731B7
U7 SHA1: 2A788E4AC573BF1D128E5BEF9357E62C805014B9
U8 SHA1: 9BE9F271D81D15A4EB123F1377B0C077EEF97774

 

Legal

Copyright 1996, 2020 Williams Electronics Games Inc. & Planetary Pinball Supply Inc. All Rights Reserved.

The software is provided as-is, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software.

Additional information

Weight 250 g

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